Published on March 20, 2008 By danielost In Off-Topic

We need a part that will add population to a ship.

 

My tholian space city has a crew of 1200.  Which may be enough to operate the ship,  But what about the 1,000,000 plus residents of these cities. 

 

Also there should be some way to have them produce some income.  Your not going to live in a space city and not pay taxes.

 

I put this thread in because I didn't want my suggestion to get lost in the official thread.


Comments (Page 1)
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on Mar 23, 2008
this is a test
on Mar 24, 2008
Unless the devs recode for it, you are stuck with colony and troop modules.
And I doubt that they would make a change like that this late in the game.
on Mar 24, 2008
yea I know but it doesn't hurt to ask. Not really asking for anything the troop and colony pods cost. Wanted something that was free just to add crew to a ship that really needs more crew or the appearance of more crew.

on Mar 24, 2008
My tholian space city has a crew of 1200. Which may be enough to operate the ship, But what about the 1,000,000 plus residents of these cities.


I guess you mean the star bases. I have never noticed any population mentioned or associated with star bases. If we are just assuming for the story's sake there are civilians populating star bases in addition to crew, they probably maintain their residence on a planet and pay taxes there. After all, they are working bases and not habitats or population centers.They do not affect planet population in the way that colony ships and transports do.

Star bases do creste income. Mining star bases provide military, research, economy, influence, and morale bonuses for all your planets. The non-mining economy starbases provide trade and manufacturing bonuses to nearby planets and influence bases raise your tourism income in addition to spreading your influence. I suppose that military bases are the only non-income producers beyond providing off world employment opportunity.

I have whimsied about orbiting hotels and cruise ships as income producers along with freighters but I have never expected them to be put into the game.
on Mar 24, 2008
yea I know but it doesn't hurt to ask. Not really asking for anything the troop and colony pods cost. Wanted something that was free just to add crew to a ship that really needs more crew or the appearance of more crew.


That really made no sense at all.
on Mar 24, 2008
I think I understand what he's asking for. [I think] He simply wants a jewelry piece that makes the ship (when viewed from the Intelligence Report, for example) read as having more people on it. The numbers listed for "crew" there are pretty arbitrary, I must admit.
on Mar 24, 2008
My tholian space city has a crew of 1200. Which may be enough to operate the ship, But what about the 1,000,000 plus residents of these cities.I guess you mean the star bases. I have never noticed any population mentioned or associated with star bases. If we are just assuming for the story's sake there are civilians populating star bases in addition to crew, they probably maintain their residence on a planet and pay taxes there. After all, they are working bases and not habitats or population centers.They do not affect planet population in the way that colony ships and transports do.Star bases do creste income. Mining star bases provide military, research, economy, influence, and morale bonuses for all your planets. The non-mining economy starbases provide trade and manufacturing bonuses to nearby planets and influence bases raise your tourism income in addition to spreading your influence. I suppose that military bases are the only non-income producers beyond providing off world employment opportunity.I have whimsied about orbiting hotels and cruise ships as income producers along with freighters but I have never expected them to be put into the game.




I am talking about my home made bases. That I use for planet protection.


There may be a way to mod the income producers in. We would have to ask either frogboy or kyro
on Mar 24, 2008
I think I understand what he's asking for. [I think] He simply wants a jewelry piece that makes the ship (when viewed from the Intelligence Report, for example) read as having more people on it. The numbers listed for "crew" there are pretty arbitrary, I must admit.



This is correct.


I don't know if you say my space city. It reads as only have 1200 people on board.


never mind here it is


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on Mar 24, 2008
does anyone know if kyro got his mod to work properly for vista
on Mar 24, 2008
I see what you are doing now.

If you have all the minaturization techs you might have enough space to add 4-5 colony pods that would take population off of the planet but you would have to put the population in your description. This would also be a solution for overpopulation that would beat parking colony ships on the edge of the map or blowing them up. Still, no way to add an income factor.

Not what you want but another way of looking at it.
on Mar 24, 2008
I don't really see that as a problem... As far as I can tell, the crew is just how many people are operating the thing; Officers, maintainance crews, medical staff, etc, it doesn't really say how many people "live" there. For example, the passengers on a cruise liner aren't considered part of the crew, either, but they are definitely there.
on Mar 24, 2008
Three points:

Firstly, it still amazes me when people cannot spell the races' names correctly. 'Knox'? 'Tholians'? Is the art of reading lost?

Secondly, obviously, something that adds a NEW FEATURE is not jewelry.

Thirdly, um, Danielost: you can't MOD IN NEW game mechanics.

Also, Twilight's on feature lock.
on Mar 24, 2008
Tholian is star trek not galciv
on Mar 24, 2008
"Firstly, it still amazes me when people cannot spell the races' names correctly. 'Knox'? 'Tholians'? Is the art of reading lost?"

It still amazes me that someone would berate sombody for misspelling the names of fictional alien races from a computer game.  
on Mar 24, 2008
he thought I was talking about the torians or whatever. When I was talking about the Tholians of star trek
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