Published on February 11, 2008 By danielost In Sins of a Solar Empire
Their strongest ship is the colony cap. It cannot stand against 3 pirate cruisers. The starting frigate cannot stand against a colony frigate. The real frigate is buried so deep in research you can't get to it until you have lost the game.


They are unable to sublimate their resource gathering. Their bombers can barely take out a frigate. The only good thing that they have is the energy gun.
Comments (Page 1)
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on Feb 11, 2008

They are unable to sublimate their resource gathering.


Tradeports researched ability

Their bombers can barely take out a frigate.


Use fighters

The only good thing that they have is the energy gun.


FALSE
on Mar 24, 2008
The only good ship that the advent have is the mothership with it's shield recharger. but with 5 or 6 of them their are almost invincible at least against the AI. That is the fleet.
on Mar 24, 2008
Space hippies with psychic powers and charged particle beams. I would argue that that is a recipe for pwn3ge.
on Mar 24, 2008
They are unable to sublimate their resource gathering.Tradeports researched ability
Their bombers can barely take out a frigate. Use fighters
The only good thing that they have is the energy gun.FALSE


You really set him straight there. I rarely see posts this elaborate.
on Mar 24, 2008
Advent are made for massing there units, hence why their frigates cost the least out of all the races.

Also, Advent fighters can be very easily massed. They get the carriers first out of everyone, so they can get a diverse fleet going very easily.

Also!! Advent capitols are well rounded and have the most useful abilities out of all the teams. Plus the fully upgraded shields make them have the most shields, which are easier to replace then the actual hull of the ship.

Their not wimps, early game their increased numbers and fighters can easily foil enemy plans and mess with their expansion.

And my fleets almost always consist of 2 Radiance, 2 Halcyon, and 1 Progenitor, 45+ Disciple Vessels, 5+ Guardians, and 20+ Heavy Cruisers. I never have fleets of one capitol exclusively. Ever. Period.
on Mar 24, 2008
Meh, there are posts somewhere saying advent is over powered. Balance has been restored to the universe.
on Mar 24, 2008
Yeah and TEC are so great with their little boy frigate pilots.

Advent have lots of young pretty white women. And what do young pretty white women have? Big black boyfriends to protect them.

As we know, each big black man is equal to 26 teenage boys in a fight. So that makes this socalled "frigate which can't even beat a colony frigate" equal to 26 tec frigates.


FAIL.
on Mar 24, 2008
funny comment innociv, but I think I have a more logical explanation.

The advent are kind of like the Zerg. They are weak without their support units, but with their support units they are able to destroy any kind of fleet. What makes them easier for n00bs than the zerg were is that they can autocast their abilities. This means that all of their kickass support abilities don't needto be micromanaged, and the computer can win for you. Also, when fully researched, their two starting frigates (illuminator and disciple) are pretty darn powerful. That said, they do not have the brute force of the Vasari (protoss clone) or the general all aroundness of the TEC (terran clone). I Hope my Starcraft analogy worked.
on Mar 24, 2008
lulz. and innociv has spoken.

seriously is the op serious?

edit: maybe instead of saying, the advent are wimps because these are the FACTS that i know about the advent race, ask 'hey my current thinking of the advent race is that they're weak - any tips'?

that would've garnered less incredulous posts. however, we would have missed inno's gem, so i do have to thank the op for that.
on Mar 24, 2008
Actually... as far as abilities go, I see a huge connection between the Zerg and the Vasari. The Advent actually have more "Protossesque" abilities. And humans, well, they're just good old fashioned Americans. Go go pervasive economy!

Number wise though, the Vasari and the Zerg are about as far apart as you can get.
on Mar 24, 2008
Tec are more like the zerg with their eco spamming.
on Mar 24, 2008
I think Ironclad have done an excellent job avoiding the traditional Starcraft balance, by virtue of the fact that no-one can agree which race matches with its Starcraft equivalent.
on Mar 24, 2008
Heh I was kinda going to say that but decided not to.
on Mar 25, 2008
I've been surprised by the extreme survivability of a well balanced Advent fleet.

Between Motherships restoring shields, Disciples stealing Anti-Matter then feeding it to other ships, Guardians using Shield Projection (and if needed Repel) Subjugators using Perseverance and the various other capital ships using their active or passive abilities that aid the surrounding ships, an Advent fleet can be a tough nut to crack.

The trouble is that they're at an early disadvantage in the spam game (notably LRMs) and that Capital Ships, which are particularly vital to Advent tactics, can be downed so quickly to focus fire. Losing a capital above Level 4 is quite the hit, even late game, since those levels can't simply be bought back, while even if you killed 100 Frigates in that same engagement, they can all be replaced.

I think most people agree that Advent have it pretty rough, and many of their ships aren't swimming in hull points, but when working together an Advent fleet can be more potent for it's population usage than probably any of the others.
on Mar 25, 2008
Their strongest ship is the colony cap. It cannot stand against 3 pirate cruisers


AHAHAHAHAHAHAHAH

Click that 'shield regeneration' button once in a while.
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